Josef Fares Hints at Possible Single-Player Game from Hazelight
Josef Fares, the visionary director behind Hazelight Studios and the newly released cooperative adventure *Split Fiction*, recently took time to interact with fans and address long-standing misconceptions and critiques about his creative direction. One fan brought up a past interview where it was suggested that Fares had declared single-player games obsolete. He quickly clarified that he has never made such a statement, pointing to *Brothers: A Tale of Two Sons* (2013), one of Hazelight’s most acclaimed titles, as a prime example of a successful single-player narrative.
Fares elaborated that while Hazelight Studios has become synonymous with co-op gameplay, the idea of returning to a single-player format remains very much on the table. “We’re not excluding it,” he affirmed, noting the studio’s willingness to evolve and experiment with new genres and structures moving forward.
He also tackled criticism aimed at the casting of two female leads in *Split Fiction*. Some fans questioned whether the decision was driven by external agendas or a push for inclusivity. Fares pushed back on those assumptions, explaining that character design stems from storytelling and personality, not gender. Drawing from Hazelight’s history, he highlighted that the studio has consistently featured diverse duos—from two brothers in *Brothers: A Tale of Two Sons*, to two men in *A Way Out*, and a male-female pair in *It Takes Two*. Despite this track record, the choice to feature two women in *Split Fiction* generated unique controversy.
Fares stood firm on his creative vision, stating that the characters were partly inspired by his own daughters. “I don’t care what’s between someone’s legs—it’s about crafting great characters,” he said, emphasizing that emotional depth and narrative cohesion are always his top priorities.
Launched today, March 6th, *Split Fiction* has already received widespread praise for its inventive gameplay mechanics, dynamic scenarios, and seamless co-op integration. Ahead of launch, system requirements were officially published, allowing players to prepare their setups and jump into Hazelight’s latest cinematic journey without technical hiccups.







