XDefiant Exec Exits, Cites Ubisoft's Lackluster Support

Author : Grace Oct 15,2025

XDefiant's servers were taken offline on Tuesday, June 3, slightly over a year after Ubisoft's free-to-play arena shooter launched. Ubisoft discontinued support for its Call of Duty competitor within just four months of release. Nearly half the development team was laid off as Ubisoft implemented widespread cuts across its San Francisco and Osaka studios.

Producer Mark Rubin, who spearheaded the game's development after previously working on Call of Duty at Activision, described it as a "sad day" in a detailed X/Twitter statement earlier today. After expressing gratitude to his team for creating a "genuinely fun and exceptional game," he revealed his decision to permanently "exit the gaming industry."

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"For those unaware, the entire XDefiant team was let go late last year," Rubin wrote. "I'm glad many have found positions at other studios, and I sincerely hope those still searching land roles soon."

"Personally, I've chosen to step away from game development to focus on family, which means I won't be creating future titles. My passion for first-person shooters remains strong though - I hope someone continues championing player-focused design philosophies where games respect and genuinely listen to their communities."

Rubin noted the team achieved "extraordinary" growth despite "minimal marketing," stating XDefiant achieved "Ubisoft's fastest player acquisition record in its first weeks" purely through organic buzz.

"Our challenge emerged post-launch," he explained. "Without sustained marketing support, we struggled to maintain player influx." He also cited fundamental limitations with Ubisoft's proprietary engine, which "wasn't architected for XDefiant's needs."

"We battled significant technical debt using an engine never designed for our requirements, without sufficient engineering bandwidth to remediate it. While internal engines were once valuable, they now often lag behind commercial solutions like Unreal."

"This manifested most painfully in netcode problems inseparable from our core architecture," Rubin continued. "Players with perfect connections enjoyed smooth gameplay, but any network variability caused disproportionate issues - normally manageable hiccups became game-breaking frustrations."

XDefiant Gameplay Screenshots

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Rubin also addressed content production challenges.

"We lacked adequate resources for meaningful content creation. Season 3's offerings barely met minimum launch expectations in my view. Exciting Season 4-5 features would have fulfilled our original vision, but as a free-to-play title, we simply couldn't sustain the necessary development tempo despite everyone's best intentions."

Following Ubisoft's October 2024 statement denying XDefiant's closure, the company abruptly announced shutdown plans weeks later. While praising XDefiant's solid foundations, we noted its 7/10 "Good" score reflected mechanics that "failed to distinguish it in a saturated shooter market."