AI Enhances Gaming, But Human Touch Remains Vital, Says PlayStation Chief

Author : Aaliyah Jan 25,2025

PlayStation Co-CEO Hermen Hulst: AI in Gaming – A Powerful Tool, Not a Replacement

PlayStation CEO Believes in AI Benefits for Gaming But Claims

Hermen Hulst, co-CEO of PlayStation, recently shared his perspective on the role of artificial intelligence (AI) in the gaming industry. While acknowledging AI's potential to revolutionize game development, he emphasizes the irreplaceable value of the "human touch." This statement comes as PlayStation celebrates 30 years in the gaming business, a journey marked by technological advancements and industry shifts.

The Dual Demand in Gaming: AI and Human Creativity

PlayStation CEO Believes in AI Benefits for Gaming But Claims

Hulst's comments address concerns within the game development community regarding AI's impact on jobs. While AI streamlines tasks like prototyping and asset creation, fears remain that its capabilities extend to the creative process itself, potentially displacing human creators. The recent strike by American voice actors, fueled by concerns about AI replacing their work in games like Genshin Impact, highlights this tension.

A CIST market research survey reveals that 62% of game studios already utilize AI to optimize workflows. Hulst anticipates a "dual demand" in the future: a market for AI-driven innovation alongside a continued desire for handcrafted, thoughtfully designed games. He believes striking a balance between these two forces is crucial for the industry's future.

PlayStation's AI Strategy and Future Multimedia Expansion

PlayStation CEO Believes in AI Benefits for Gaming But Claims

PlayStation itself is actively involved in AI research and development, with a dedicated Sony AI department established in 2022. The company is exploring AI's potential to enhance efficiency in game development. Beyond gaming, PlayStation aims for broader multimedia expansion, adapting its successful IPs into films and television series, citing the God of War adaptation as an example. This ambition may be linked to rumored acquisition talks with Kadokawa Corporation, a Japanese multimedia giant.

Lessons Learned from the PlayStation 3: A "Clarion Call"

PlayStation CEO Believes in AI Benefits for Gaming But Claims

Reflecting on PlayStation's 30th anniversary, former PlayStation chief Shawn Layden described the PlayStation 3 (PS3) as an "Icarus moment"—a period of overly ambitious goals that nearly overwhelmed the team. The PS3 aimed for far more than a typical game console, incorporating features like Linux, but this proved too costly and complex. The experience led to a refocusing on core gaming principles for the PlayStation 4 (PS4), prioritizing creating a superior gaming experience above all else. This shift proved pivotal to the PS4's success.

PlayStation CEO Believes in AI Benefits for Gaming But Claims