Many game developers think the term “AAA” is silly and the industry is inefficient

Author : Connor Jan 25,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

Game developers largely agree: the "AAA" label is outdated and irrelevant. Initially signifying massive budgets, high quality, and low risk, it's now associated with profit-driven competition that often sacrifices innovation and quality.

Revolution Studios co-founder, Charles Cecil, calls the term "silly and meaningless," a relic of a time when industry shifts prioritized profit over excellence.

Ubisoft's "AAAA" title, Skull and Bones, serves as a prime example. A decade of development resulted in a failed product, highlighting the emptiness of such labels.

Major publishers like EA face similar criticism. Players and developers alike accuse them of prioritizing mass production over player engagement and genuine creative vision.

Conversely, independent studios frequently deliver more impactful experiences than many "AAA" titles. Games like Baldur's Gate 3 and Stardew Valley prove that creativity and quality surpass budget size.

The prevailing belief is that a profit-first mentality stifles creativity. Risk aversion among developers has led to a decline in innovation within big-budget games. The industry needs a paradigm shift to recapture player interest and nurture emerging talent.