DOOM: Dark Ages Unveiled - Latest Updates
Delve into the latest updates and exciting developments surrounding DOOM: The Dark Ages. Stay tuned for all the insider scoops and groundbreaking announcements!
← Return to DOOM: The Dark Ages main article
DOOM: The Dark Ages News
2025
April 1
⚫︎ In an exclusive interview with GamesRadar+, Hugo Martin, the creative force behind the Doom series, disclosed that the absence of multiplayer in Doom Eternal was decided early in the development process. The team prioritized enhancing the single-player campaign, citing the project’s scale and resource allocation as key considerations in their decision.
Read more: Doom: The Dark Ages doesn’t include multiplayer because “it would definitely come at the expense of” the campaign (GamesRadar)
March 30
⚫︎ On March 30, the official DOOM X account teased forthcoming content, revealing that new gameplay footage and press hands-on impressions for DOOM: The Dark Ages would debut the following day. Enthusiasts are encouraged to follow along for the latest reveals and immersive experiences.
Read more: Doom: The Dark Ages: Keep an eye here tomorrow for press hands-on impressions and new gameplay (Official Bethesda Twitter Page)
March 15
⚫︎ Bethesda unveiled the DOOM: The Dark Ages Wearable Helmet Replica in its most recent merchandise unboxing video. Retailing at $175 USD, the helmet is available for preorder and features an intricately designed aesthetic inspired by the game. As part of a larger merchandising initiative ahead of the game’s release, it’s currently in stock, with shipping scheduled once all items in an order are prepared.
Read more: Bethesda Reveals DOOM: The Dark Ages Wearable Helmet Replica in Latest Merch Unboxing Video (Official Bethesda Twitter Page)
March 12
⚫︎ Doom: The Dark Ages remains slated for its May 15 launch date, introducing a medieval-themed prequel to the modern Doom saga. Expanding on the legacy of Doom 2016 and Doom Eternal, this installment retains the series’ core identity while integrating innovative gameplay mechanics. The Dark Ages builds upon concepts from Eternal, such as the Wintherin dragons, which have inspired the semi-mechanical dragon players will pilot throughout the game.
Read more: Doom: The Dark Ages May Level Up One of Eternal’s Best Additions (Game Rant)
March 10
⚫︎ In an interview with PC Gamer for its upcoming print issue 408 (396 in the U.S.), directors Hugo Martin and Marty Stratton discussed the game’s enhanced melee and parry systems and their implications for challenge runs. Martin mentioned that a melee-only playthrough would be feasible but challenging, likening it to the notoriously demanding pistol-only Ultra Nightmare mode in Doom 2016.
Stratton echoed Martin’s sentiments, emphasizing that while such a playthrough is possible, it would likely prove cumbersome and less enjoyable.
Read more: You Can Theoretically Beat Doom: The Dark Ages Without Using a Gun, But ‘You’d Have a Hard Time, That’s for Sure,’ Says the Game’s Director (PC Gamer)
⚫︎ Hugo Martin and Marty Stratton also shared new insights into the game’s conclusion in a PC Gamer interview. Contrary to prior speculation, the story will not conclude with the Slayer confined to a coffin, as seen at the outset of Doom 2016.
Martin clarified that sealing the Slayer away would restrict future medieval storytelling opportunities, positioning The Dark Ages as part of a broader Chronicles of the Slayer saga. The ending will preserve narrative flexibility for subsequent prequels.
Read more: Doom: The Dark Ages Won’t End With the Slayer in a Coffin Waiting for the Start of Doom 2016: ‘That Would Mean That We Couldn’t Tell Any More Medieval Stories’ (PC Gamer)
March 9
⚫︎ During an interview with PC Gamer for issue 408 (396 in the U.S.), Hugo Martin and Marty Stratton addressed the game’s arsenal. Martin highlighted that, apart from the shotguns, nearly every weapon in The Dark Ages is either entirely new or significantly revamped. This strategic choice aims to equip players with novel tools to master.
Read more: ‘I Think Only the Shotguns Are the Same,’ Says Doom: The Dark Ages Director, Otherwise the Guns Are Brand-New or Significantly Transformed (PC Gamer)
January 23
⚫︎ The Developer Direct 2025 event went live today, January 23, featuring updates from id Software, Compulsion Games, and Sandfall Interactive. Streaming live on platforms like Twitch and YouTube, the showcase commenced at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT.
Read more: id Software Reveals DOOM: The Dark Ages’ Release Date During the Xbox Developer Direct (Official Bethesda Twitter)
January 9
⚫︎ Bethesda confirmed its participation in the Developer Direct event scheduled for January 23, 2025. The showcase will deliver updates from multiple studios, including id Software, Compulsion Games, and Sandfall Interactive. Streaming live at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT, fans can tune in via YouTube and other channels.
Read more: id Software Confirms Participation in the January 2025 Xbox Developers Direct (Official Bethesda Twitter)
2024
June 11
⚫︎ The highly anticipated Doom: The Dark Ages made its official debut during the Xbox Games Showcase. The trailer showcased dragon riding, mech battles, and a darker visual palette, alongside significant gameplay innovations, including a shield and flail for melee combat.
Read more: Doom: The Dark Ages Could Be the Series’ Boldest Reinvention Yet (IGN)



