Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Author : Julian Apr 19,2025

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro, the acclaimed creator behind NieR: Automata and Drakengard, has discussed the profound impact of ICO on video games as a medium of artistic expression. Released in 2001 for the PlayStation 2, ICO quickly gained a cult following due to its minimalist design and wordless storytelling.

Taro emphasized how the game's central mechanic, where players guide the character Yorda by holding her hand, fundamentally changed gameplay conventions. "If ICO had tasked you with carrying a suitcase the size of a girl instead, it would have been an incredibly frustrating experience," Taro noted. He stressed that the requirement for players to lead another character was revolutionary, challenging the traditional concepts of interactivity in games.

At the time, game design was often deemed successful if the experience remained engaging even when all on-screen elements were reduced to simple cubes. ICO defied this approach by focusing on emotional resonance and thematic depth rather than purely mechanical innovation. Taro pointed out that the game demonstrated that art and narrative could go beyond their roles as mere backdrops to gameplay, becoming essential elements of the experience.

Describing ICO as "epoch-making," Taro credited it with altering the course of game development. He lauded the game for showing that video games could convey deep meaning through subtle interactions and atmospheric design.

In addition to ICO, Taro mentioned two other influential games that had a significant impact on him and the industry: Undertale by Toby Fox and LIMBO by Playdead. He argued that these titles expanded the possibilities of what could be expressed through interactive media, proving that video games are capable of delivering profound emotional and intellectual experiences.

For fans of Yoko Taro's work, his appreciation for these games provides insight into the creative inspirations behind his own projects. It also highlights the continuous evolution of video games as a powerful and versatile art form.