Top 19 Weapons in Divinity: Original Sin 2 Revealed
Summary
- Players can acquire powerful weapons by engaging with dragons, NPCs, or exploring with unique abilities and perks.
- Some weapons offer beneficial effects such as frozen/chilled, critical rate boosts, and unique skills tailored to various playstyles.
- Act 3 features decent weapons, including effective bows, life steal swords, and tank weapons suitable for different character builds.
In Divinity: Original Sin 2, the array of weapons available to players can significantly enhance their gameplay experience. The choice of the best weapons depends on the party's composition, their chosen skills, and the overarching strategy. Here's a detailed look at some of the game's most powerful weapons, which offer unique abilities, skill boosts, and impressive damage.
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, fans of Divinity: Original Sin 2 eagerly await any connections to this beloved title. Although details remain scarce, the depth of Divinity: Original Sin 2 ensures players have plenty to explore, particularly in their quest for the best weapons. Key armaments include a weapon gained by forgoing diplomacy, a powerful endgame weapon, and two surprisingly effective weapons purchasable from an NPC merchant.
19 Fang Of The Winter Dragon
Perfect For Act 1 Adventures

Bonuses and Perks:
- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
The Fang of the Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can obtain it by defeating Slane the Chained Winter Dragon. However, choosing to spare the dragon means missing out on this weapon. While the moral dilemma of killing the dragon is up for debate, its early-game viability, combined with the useful Chilled effect and various bonuses, makes it an appealing choice.
18 Morning’s Light
A Decent Bow For Where It's Discovered

Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns
Morning’s Light is obtained from the NPC Corbin Day, either by freeing or killing him. Although killing him grants the bow, it's not advisable as he offers weapon upgrades later in the game. Despite not being the strongest weapon, Morning’s Light stands out as one of the better bows available, offering strong damage and helpful bonuses.
17 Eternal Stormblade
Perfect For Act 3 Adventures

Bonuses and Perks:
- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn
Hidden in the Murky Cave during Act 3, the Eternal Stormblade is guarded by four guardians. While it may not be the most powerful weapon by Act 4, it remains a solid choice for Act 3. Its array of perks and bonuses can enhance gameplay, making it a worthwhile acquisition for this stage of the game.
16 Lohar’s Two-Handed Source Hammer
A Handy Source Hammer

Bonuses and Perks:
- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns
- Obtain Skill: Onslaught
- Obtain Skill: All In
Lohar’s Two-Handed Source Hammer is rewarded upon completing the Shadow Over Driftwood quest and handing over Mordu’s Amulet to Lohar. This hammer is ideal for brawler-type characters in the mid-game, with its high Critical Hit Rate ensuring powerful bursts of damage and additional beneficial effects.
15 Hanal Lechet
Combine Fire And Ice

Bonuses and Perks:
- 6 - 7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Hanal Lechet can be found in a locked chest near an overturned carriage on Reaper’s Coast. While its damage might not be the highest, its ability to freeze and chill opponents makes it an excellent choice for controlling combat. The weapon's various bonuses and effects further enhance its utility.
14 The Illuminator
Be One With Necrofire

Bonuses and Perks:
- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from Braccus Rex's dungeon, it gained dark powers from the atrocities it witnessed. It causes both fire and physical damage, with significant critical damage boosts and a high chance of inflicting Necrofire and Burning, making it a formidable weapon.
13 Dumora Lam
Poison Becomes A Friend

Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane. Accessing this realm requires Lohse and Malady's presence. Once obtained, it offers significant boosts to Intelligence, Geomancer, and Dual Wielding, along with poison manipulation abilities, making it invaluable for Undead heroes.
12 Deiseis Riveil
Ramp Up Damage With An Anti-Invisible

Bonuses and Perks:
- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Deiseis Riveil, a unique bow purchasable from Trader Non outside the Cathedral, delivers high physical damage and critical hit potential. Its Glitter Dust ability prevents enemies from turning invisible, while additional effects like Bleeding and Cleave enhance its combat effectiveness.
11 Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Executor Ninyan’s Axe can only be obtained by killing Executor Ninyan during the mission to save Meistr Siva. This powerful two-handed axe offers significant damage and critical hit chances, along with effects like Frozen, Crippled, and Chilled, making it ideal for tank characters looking to control and cleave opponents.
10 Chamore Doran
The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its ability to put enemies to sleep. It's an excellent choice for Spellcasters, offering high critical damage and boosts to Intelligence, Summoning, and Aerotheurge, perfect for stunning opponents and crippling their ranks.
9 Harrowblade
Perfect For Life Steal Sustain Builds

Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
The Harrowblade, purchasable from Quartermistress Anna in the Blackpits, is ideal for tanks focusing on critical hits and life steal. With a substantial critical damage boost and effects like Burning and Suffocating, it's a powerful weapon for sustaining through combat.
8 Loic’s Discipline
Eternally Burn Enemies

Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Loic’s Discipline, obtained by defeating Loic the Immaculate in Arx Outskirts, is one of the few wands offering a significant Intelligence boost. Its ability to summon Cursed Fire on terrain makes it perfect for Spellcasters looking to maintain constant damage on enemies.
7 Voor D’Aravel
Perfect For Tanks

Bonuses and Perks:
- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
The Voor D’Aravel sword, hidden in an Ornate chest in the Lizard Consulate’s Garden in The Arx, is perfect for tanks. Its Guardian Angel skill redirects 50% of melee damage to the caster, while additional stats and the Taunting effect enhance its defensive capabilities.
6 The Reckoning
Perfect For Battlemages

Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
The Reckoning, dropped by The Hammer, is a powerful two-handed mace ideal for critical and strength-based warriors. Its boosts to Intelligence and Necromancy make it suitable for Battlemages, ensuring its relevance well into the endgame.
5 Vord Emver
A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks:
- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Vord Emver, a crossbow obtained during the Past Mistakes quest, is perfect for Cryo specialists. It deals significant physical and water damage, with bonuses to Finesse, Huntsman, and Ranged. The Cryotherapy skill and effects like Frozen and Life Steal make it a versatile and powerful weapon.
4 Lucian’s Divine Staff
Heal And Magic Missile In One Staff

Bonuses and Perks:
- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Lucian’s Divine Staff, stolen from a chest in the Cathedral of Arx, is a valuable asset for Mages. Its water damage and critical damage boost, combined with abilities like Healing Ritual and Staff of Magus, make it a versatile tool for both healing and offensive capabilities.
3 Domoh Dumora
Burn And Bleed In One Dagger

Bonuses and Perks:
- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. Its high physical and fire damage, combined with the ability to inflict Burning, Bleeding, and Terrified, makes it a formidable weapon, especially with the Backstabbing skill.
2 Swornbreaker
An Unrepairable Sword

Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
The Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, is a powerful yet unrepairable sword. Its significant boosts to Strength, Intelligence, and Necromancy, along with the Swornbreaker ability to break the pact with the God King, make it a unique and valuable weapon.
1 Falone Scythe
A Scythe With Impressive Crit Potential

Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
The Falone Scythe, stolen from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its impressive base damage, enhanced by Strength and Two-Handed boosts, and the chance to inflict Decay, make it a devastating weapon. The Living On The Edge and All In skills further enhance its critical hit potential and survivability.