All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

Author : Blake Feb 19,2025

All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

Civilization VII: A Comprehensive Guide to All Leaders

Mastering Civilization VII requires a robust strategy, and your Leader is central to that strategy. This guide details all currently confirmed Leaders in Civilization VII, including their unique abilities and agendas. We will update this list as more information becomes available. There are currently 20 confirmed Leaders.

LeaderUnique AbilityAttributesAgenda
AminaWarrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert.Economic, MilitaristicDesert of the Warrior-Queen: Decreases relationship moderately if the player has more settlements on Plains or Desert than Amina; increases relationship slightly if the player has none.
Ashoka, World Conqueror (Founders Content Pack)Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration.Diplomatic, MilitaristicWithout Regret: Decreases relationship moderately with the Leader controlling the most tiles, and increases relationship moderately with the Leader controlling the fewest.
Ashoka, World RenouncerDhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements.Diplomatic, ExpansionistWithout Sorrow: Increases relationship moderately with the player having the highest Happiness yield; decreases relationship moderately with the player having the lowest.
AugustusImperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.Cultural, ExpansionistRestitutor Orbis: Decreases relationship moderately for each Town in other players’ empires; increases relationship moderately for each City (excluding Capital) in other players’ empires.
Benjamin FranklinThe First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time.Diplomatic, ScientificCivic Virtue: Increases Relationship gains with players sharing a Government; decreases Relationship with players not sharing a Government.
Catherine the GreatStar of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn.Cultural, ScientificDusha: Decreases relationship moderately with the player possessing the most Great Works; increases relationship moderately with the player possessing the fewest (Catherine must possess a Great Work for this to activate).
CharlemagneFather of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration.Militaristic, ScientificThe Golden Shepherd: Increases relationship moderately with the player triggering the most Celebrations (or slightly for ties); decreases relationship moderately with the player triggering the fewest (or slightly for ties).
ConfuciusKeju: +25% Growth Rate in all Cities. +2 Science from Specialists.Expansionist, ScientificGuanxi: Increases relationship moderately for having the most Specialists in an empire.
Friedrich, Baroque (Deluxe Content Pack)Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building.Cultural, MilitaristicParisian Sensibilities: Increases relationship moderately per Wonder built in the Capital; decreases relationship slightly per Building in the Capital.
Friedrich, ObliqueBerlin Academy: Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building.Militaristic, ScientificTo Arms!: Decreases relationship moderately with the empire possessing the fewest Military Units; increases relationship slightly with the empire possessing the most.
Harriet TubmanCombahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation.Diplomatic, MilitaristicVeracity: Increases relationship moderately once for each Formal War declared; decreases relationship moderately once for each Surprise War declared.
HatshepsutGod’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.Cultural, EconomicWonders of Iteru: Decreases relationship slightly if you have more Wonders than Hatshepsut; increases relationship moderately if you have fewer.
Himiko, High Shaman (Founders Content Pack)Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration.Cultural, DiplomaticShaman Queen: Decreases relationship slightly per Settlement with constructed Science and Gold Buildings; increases relationship slightly per Settlement with Culture and Happiness Buildings.
Himiko, Queen of WaFriend of Wei: Gain a Unique Endeavor, Friend of Wei, which can be performed in an Alliance to grant you and your ally +25% Science. Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with.Diplomatic, ScientificYamatai: Decreases relationship slightly per Settlement with constructed Culture and Happiness Buildings; increases relationship slightly per Settlement with constructed Science and Gold Buildings.
Ibn BattutaThe Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas.Expansionist, WildcardFar and Wide: Increases relationship largely with the player uncovering the most Fog of War tiles (or moderately for ties); decreases relationship slightly with the player uncovering the fewest.
IsabellaSeven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units.Economic, ExpansionistWonderlust: Decreases relationship largely per Natural Wonder in the player’s borders; increases relationship slightly if no Natural Wonders are possessed.
Jose RizalPambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events.Cultural, DiplomaticKapwa: Increases relationship moderately for the player with the most active Endeavors; decreases relationship moderately for the player with the most active Sanctions (or slightly for ties).
LafayetteHero of Two Worlds: Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but no Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands.Cultural, DiplomaticFrench Quarters: Increases relationship slightly for the player with the most Urban Districts with all Building slots filled; decreases relationship slightly for the player with the fewest.
MachiavelliIl Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are no Suzerain of.Diplomatic, EconomicThe Spider: If not at war with Machiavelli, increases relationship moderately for each other.
Napoleon, EmperorEmpereur des Francais: Gain a Unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive Relationship penalty, and costs more to reject. +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free.Diplomatic, EconomicTo be determined
Napoleon, RevolutionaryLa Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength.Cultural, MilitaristicTo be determined
PachacutiEarth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.Economic, ExpansionistMountain King: Increases relationship moderately for the player with the fewest Mountains; decreases relationship moderately for the player with the most.
Tecumseh (Tecumseh and Shawnee Pack)Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of.Diplomatic, EconomicSuzerain of the World: Decreases relationship largely when a player disperses independently; increases relationship slightly if the player lacks an active “Befriend Independent” Project.
Trung TracHai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles. This bonus is doubled during any Formal War you declare.Militaristic, ScientificVan Minh: Decreases relationship moderately with the player having the most Commander Promotions (or slightly for ties); increases relationship moderately with the player having the fewest (or slightly for ties).
Xerxes, King of KingsCrusher of Rebellions: +3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age.Economic, MilitaristicLord of Fire: Decreases relationship moderately when a player is not at war; increases relationship slightly when a player is at war.
Xerxes, the Achaemenid (Deluxe Content Pack)Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements.Cultural, EconomicLord of Coin: Decreases relationship moderately if a player has an equal or greater number of Trade Routes than Xerxes; increases relationship slightly if fewer.

This information is current as of the provided data. Consult additional resources for the latest updates and strategies.