In the context of the game produced by shizuka, "How do people become demons?" is a central theme that drives the narrative of the short adventure. The game is set in a closed women's dormitory rumored to harbor "demons." As a member of the protection bureau tasked with safeguarding these "demons," you encounter two girls who appear to be students of the dormitory. The gameplay revolves around engaging in conversations, gathering clues, and determining which of the two girls is the "demon."
The transformation into a demon within the game's universe isn't explicitly detailed in the provided information. However, it can be inferred that the concept of becoming a demon is tied to the mysterious and possibly supernatural elements associated with the dormitory and its residents. The narrative explores this theme through the interactions and the unfolding mystery, suggesting that becoming a demon might be linked to specific circumstances or events within the dormitory's lore.
The game itself is designed to be a concise experience, lasting about 20 to 30 minutes, and it utilizes RPG Maker MV for its creation. It includes horror elements but ensures no threatening content, making it accessible yet intriguing. Players navigate the game using simple touch controls, and the story is told from the perspective of "I," who struggles to adapt to the situation.
For those interested in the game, it's worth noting that live streaming and creating derivative works are allowed under certain conditions, emphasizing community engagement while respecting the game's narrative integrity.
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