Manor Lords News

Manor Lords is an early access city-building strategy game set in a gritty, realistic medieval Europe, where players take on the role of a lord managing land, resources, and peasants to build and expand their domain. Since its release, the game has gained widespread acclaim for its depth, atmosphere, and thoughtful design. Below is a timeline of the latest news and key developments shaping the future of Manor Lords.
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Manor Lords News
2025
March 1
⚫︎ Manor Lords celebrates one year in Early Access with impressive development momentum. What began as a solo project by developer Greg has evolved into a full-fledged team featuring specialists in programming, art, design, and AI development.
The roadmap ahead includes major gameplay enhancements: smarter AI capable of managing entire villages autonomously, a comprehensive records interface to monitor production and consumption metrics, a reworked approval system for more dynamic citizen feedback, and a new building upkeep mechanic to add strategic depth. Additionally, stone construction is being expanded with the addition of quarries and lime kilns, enabling the construction of more advanced and durable structures.
Read more: Manor Lords Wins Best Indie Game of 2024 in the Digital Vikings Awards (Official Hooded Horse Twitter)
March 1
⚫︎ The game has been honored with the title of Best Indie Game of 2024
at the Digital Vikings Awards, as announced by publisher Hooded Horse on Twitter. The award was presented during DevGAMM in Gdańsk, recognizing the game’s outstanding achievement in design and player engagement. The team expressed gratitude to @_DigitalVikings and @DevGAMM for their continued support of indie developers.
Read more: Manor Lords Wins Best Indie Game of 2024 in the Digital Vikings Awards (Official Hooded Horse Twitter)
March 8
⚫︎ A new developer preview highlights upcoming content, including modular stone castles that allow for customizable fortifications, the introduction of a new map—Devil’s Hill—designed as a strategic battleground, and a complete overhaul of the progression tree to improve pacing and player choice.
These updates aim to deepen tactical planning and long-term settlement development.
Read more: Manor Lords Reveals Stone Castles, Devil’s Hill, and Progression Overhaul in Latest Update Preview (Steam)
January 31
⚫︎ Hotfix 0.8.029 is now live, bringing a series of beta-tested improvements to the main branch. Key fixes include optimized storage building operations through improved pickup zones, resolution of an issue causing artisans to stop working after residential upgrades, and the replacement of small vegetable patches with storage sheds to eliminate villager pathing conflicts.
These changes enhance logistical efficiency and overall gameplay stability.
Read more: Manor Lords Gets Minor Changes, Bugfixes, and Logistics Improvements in Latest Update 4 Hotfix (Steam)
2024
December 24
⚫︎ A new beta patch (0.8.017) is now available, introducing a reworked marketplace system, new maps, and upgraded tavern functionality. Players are encouraged to back up their save files before switching to the beta branch and to remove all mods, as they may lead to instability or crashes.
This patch reflects ongoing efforts to refine economic systems and expand strategic variety.
Read more: Manor Lords Gets Reworked Markets and New Maps in Latest Beta Patch (Steam)
April 30
⚫︎ Manor Lords surpasses 1 million copies sold within its first 24 hours of Early Access, reaching a peak of 170,000 concurrent players on Steam—an all-time high for the city-building genre. Publisher Hooded Horse thanked the community for their overwhelming support and confirmed an upcoming update focused on bug fixes, balance adjustments, and quality-of-life improvements based on player feedback.
Read more: Manor Lords Shares Future Plans After Getting 1 Million Sales in a Day (Game8)
April 29
⚫︎ Tim Bender, CEO of Hooded Horse, announced on Steam that Manor Lords would launch with a 25% discount. He expressed deep appreciation for the game’s 3.2 million wishlists and praised the dedication of solo developer Greg. Bender emphasized that there is no pressure to purchase at launch, encouraging players to support the game when it fits their budget.
Read more: Manor Lords CEO Will Offer 25% Discounts Often for Players Tight on Money (Game8)
April 26
⚫︎ In a Reddit post, Tim Bender addressed community concerns about the absence of a publicly listed price. He explained that Manor Lords uses regional pricing to ensure fairness and accessibility across different economies. Rather than a single global price, costs are adjusted based on local purchasing power.
Bender noted that withholding the U.S. price in advance prevents misinterpretation of affordability in other regions, with full pricing details set to be revealed at launch.
Read more: Manor Lords Is Hiding Its Price On Purpose For You, The Consumer (Game8)