Cyberpunk 2 Confirms No Third-Person View, Introduces \"Most Realistic\" Crowd System
CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as evidenced by several intriguing job postings. A key revelation? The sequel will remain a first-person experience, foregoing a third-person perspective—a detail that may disappoint some fans.
Image: steamcommunity.com
A Senior Gameplay Animator is needed, focusing on detailed first-person animations, especially weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests this perspective is not being considered.
A position for an Encounter Designer highlights a revolutionary "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments where NPCs interact naturally. The role involves designing complex scenarios with multiple solutions, utilizing NPC behaviors, interactive objects, loot placement, and environmental storytelling.
One posting confirms that multiplayer functionality is under consideration, albeit in its early stages.
Cyberpunk 2, codenamed Project Orion, leverages Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer at CD Projekt RED revealed their personal involvement in voicing intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have spotted a character seemingly paying homage to Johnny Silverhand.