Silent Hill 2 Remake Devs Want to Prove That They've Evolved

Author : Sarah Nov 13,2024

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

With the triumph of the Silent Hill 2 Remake, Bloober Team aspires to demonstrate that their success was not a mere stroke of luck with their subsequent endeavor. Continue reading to discover more about the team's forthcoming project and their aspirations for the future.

Bloober Team Aspires to Perpetuate Their Redemption ArcFostering Trust and Exhibiting Excellence

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

The past two weeks have been nothing but positive feedback from gamers and critics alike regarding Bloober Team’s Silent Hill 2 remake. Fans were pleasantly surprised with how well the game came out despite the numerous changes that the remake had compared to the original. That doesn’t mean that Bloober Team is done, however, as they have not forgotten nor ignored the skepticism and prejudice that were thrown at them during development. With their newfound trust, they want to prove that they’re not a one-hit wonder.

During the latest Xbox Partner Preview held on October 16, Bloober Team revealed their latest horror game, Cronos: The New Dawn. Wanting to not get stuck in the shadow of their own work, Game Designer Wojciech Piejko stated that "We don't want to make a similar game [to Silent Hill 2]," in an interview with Gamespot. He also described that development on Cronos was already ongoing back in 2021, shortly after the release of The Medium.

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

Director Jacek Zieba likened Cronos: The New Dawn as their "second strike" of a two-hit combo, where the "first strike" was the Silent Hill 2 Remake as he considers them an outsider. This was evident during the initial skepticism and pessimism that the studio received when they were revealed to be the developers of the critically acclaimed horror game, as they’ve never proven themselves capable of making a survivor-horror game.

Zieba said, "Nobody believed we could deliver, and we delivered. That was a big honor, that we, as Bloober, could work with Silent Hill and Konami. As horror creators, we love Silent Hill, like, I think, most horror fans [do.]" It even came to a point where the company put out a statement asking for patience from the fans.

At the end of the day, Bloober Team were able to pull through, scoring an 86 on Metacritic. "They made the impossible possible, and it was a bumpy road because of all the hate on the internet. The pressure was big on them, and they delivered, and for the company, it's an amazing moment." said Piejko.

Not Their Final Form: Bloober Team 3.0

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

Piejko described Cronos: The New Dawn as something they aim to impart to all who can create something from an exclusive IP. In their latest game, you are intended to portray a time-traveling individual designated as The Traveler, where you will be traversing between the past and future to rescue numerous individuals to alter the future that has been ravaged by a pandemic and other mutants.

Utilizing the expertise they acquired from working on the Silent Hill 2 remake, Bloober Team is prepared to progress from their earlier games such as Layers of Fear and Observer which possessed fewer gameplay elements. Zieba indicated that "the foundation [for Cronos] when we initiated pre-production was present [due to] the Silent Hill team."

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

They’ve also stated that they consider this to be their latest evolution as "Bloober Team 3.0" with the release of the Silent Hill 2 remake. They’re optimistic with the initial reception that they got from their reveal trailer, where Piejko said that they’re encouraged by the success of the Cronos reveal and the Silent Hill 2 remake, which seemed to change the studio’s reputation for the better.

Zieba wants Bloober Team to be known as a horror company and that they’ve found what they’re good at saying, "We want to find our niche, and we think we found our niche, so now we just--let's evolve with it. [...] And how that happens is more complex, but it also happens organically in a way, like with [2016's] Layers of Fear, people in the studio were like, 'Okay, we made some shitty games before, but we [can] evolve."

"We gathered a team that loves horror," Piejko adds. "So I think, for us, it would not be easy to switch [to other genres], and we don't want to."