Helldivers 2 Armor Passives Ranked
If you're diving into the intense world of *Helldivers 2*, understanding armor passives is key to mastering your missions. Unlike the basic armor stats, these hidden perks transform your gameplay by offering unique advantages tailored to different situations. Whether you're looking to beef up your defenses, enhance your offense, or even scout ahead with precision, there's a passive out there for everyone.
All Armor Passives & Their Functions in Helldivers 2
Helldivers 2 currently boasts 14 armor passives, each with its own distinct role. From boosting your melee damage to enhancing your stealth capabilities, these passives ensure that every piece of armor you choose adds depth to your playstyle. Helmets and capes, meanwhile, remain purely functional with no added bonuses.
To maximize your effectiveness, it’s crucial to understand how each passive works. Below is a comprehensive list of all armor passives in *Helldivers 2* along with their descriptions. This knowledge will help you adapt to various challenges and tailor your loadouts accordingly.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity. 30% recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50% resistance to explosive damage. 30% recoil reduction when crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage. Improves weapon handling by reducing weapon movement drag. |
Scout | 30% reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30% increased throwing range. 50% additional limb health. |
Siege-Ready | 30% increased reload speed of primary weapons. 30% increased ammo capacity of primary weapons. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Based on the 1.002.003 game version of *Helldivers 2*, this tier list ranks all passives according to their overall value, utility, and effectiveness across missions and enemy types. Choosing the right passive can mean the difference between survival and failure.
Armor Passive | Why? | |
---|---|---|
S Tier | ||
Engineering Kit | Extra grenades are invaluable for taking out bugs and enemies. The recoil reduction is icing on the cake. | |
Med-Kit | Healing more frequently is a lifesaver, especially when combined with stim boosters. It’s unmatched for survival. | |
Siege-Ready | Improved reload speed and ammo capacity make handling large groups of enemies a breeze. | |
A Tier | ||
Democracy Protects | Offers significant protection, especially in the early game. Surviving headshots is a game-changer. | |
Extra Padding | Flat damage resistance across the board is always a solid choice for general missions. | |
Fortified | Essential against explosive-heavy enemies. Pair it with high-damage weapons for maximum efficiency. | |
Servo-Assisted | Perfect for dealing with Terminids. The throwing range increase and limb health boost are invaluable. | |
B Tier | ||
Peak Physique | Melee damage is niche but useful. However, there are better ways to handle mobile enemies. | |
Inflammable | Great for fire-based builds, especially on fiery planets. Useful but situational. | |
Scout | Enemy detection reduction is helpful, but the lack of side-object
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