Sims 4 Decades Journey Unveiled!
Embark on a nostalgic journey through time with The Sims 4 Decades Challenge! This comprehensive guide outlines the rules and intricacies of this engaging community-created challenge, allowing your Sims to experience life across different eras.

Challenge Overview & Rules:
The Decades Challenge spans from 1890 to 2010 (or 2020, depending on your preference), with each two in-game days representing a year. Automatic aging is disabled, and lifespan is adjusted based on historical life expectancy: Sims born before 1950 have shorter lifespans than those born after. Begin with a single young adult Sim or a married couple, optionally including parents for a multi-generational experience. Costumes and household items should reflect the era. Certain worlds (Strangerville, Del Sol Valley before the 1950s, and Sulani) are restricted for added realism. Technology use is limited to specific decades; phones are for gameplay necessities only, and computers are restricted until their respective eras. Job choices should align with the period.
Decade-Specific Rules & Difficulties:
Detailed rules are available from Cute Coffee Gal's complete guide, but here's a summary of each decade's unique challenges:

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1890s: Male heirs only; daughters with the Creative trait move out upon marriage; no WooHoo, only "try for baby"; home births; period-appropriate male jobs (e.g., woodworking); women manage the household (with freelance or gardening allowed if widowed); no electricity; elementary school mandatory, high school optional; university allowed with period-appropriate majors; begin growing a Cow Plant.
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1900s: Lamps allowed; indoor plumbing (no showers); other 1890s rules apply; phonographs allowed.
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1910s: Male teens, young adults, and adults drafted for WWI; all drafted males must eat Cow Plant cake (dice roll determines if they eat it again); oldest female and her husband become heirs if all males perish; high school mandatory (C average or higher); women can take manual labor jobs; university for men post-war.
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1920s: Female heirs allowed; daughters don't need the Creative trait; talk radio, movies, and all lighting options allowed; women can work under broader circumstances; no alcohol (Prohibition).
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1930s: Kegs allowed at university; Great Depression (Sims lose jobs at the start, can find new ones after a week); one cooked meal daily, others scavenged/grown/caught; Prohibition ends.
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1940s: WWI draft rules apply to WWII; victory garden with four or more plants; thermostats, washers, and dryers allowed; radio mandatory (one Sim must listen for an hour daily); no punishment for poor high school grades; teens can have part-time jobs.
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1950s: Oldest son drafted for the Korean War (following previous war rules); showers and cheap TVs allowed; radio listening not mandatory; high school mandatory; phones allowed for calls.
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1960s: Oldest two children (any gender) drafted for the Vietnam War; any college major allowed; maternity leave for women; WooHoo allowed.
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1970s: Vietnam War draft rules apply again; marriage encouraged but not mandatory; microwaves and dishwashers allowed; lottery tickets and food delivery available.
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1980s: Gaming allowed; at least one Sim must pursue a business career; science babies allowed; hospital births preferred.
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1990s: Laptops allowed; unrestricted TV watching; no appliance/furniture restrictions; texting allowed; Y2K shelter required (three-day stay).
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2000s: Computer and phone restrictions lifted (except Trendi); home or hospital births; all music and TV allowed.
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2010s: No journalism (print media decline); same-sex marriage allowed; all part-time jobs allowed; meat wall, Trendi, and weather generator allowed.
This challenge offers a unique and engaging way to experience the history of The Sims 4, adapting to your available game packs. Remember to consult Cute Coffee Gal's complete rules for a thorough understanding.
The Sims 4 is available now on PlayStation, Xbox, and PC.