"Schedule I Patch 5 Updates to Version 0.3.3f14, Content Update Coming This Weekend"
Schedule I, the drug dealer simulation game that has taken Steam by storm, continues to evolve with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch introduces several key improvements and fixes, but the excitement among its burgeoning community is palpable with the announcement of the first content update set to launch this weekend.
Currently topping Steam's sales charts, Schedule I has surpassed major titles such as Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time dealers in the gritty city of Hyland Point, working their way up to become drug kingpins, managing the production and distribution of various substances, and expanding their empire through properties, businesses, and employees.The game's creator, Tyler, an Australian indie developer under the banner of TVGS, expressed his astonishment at the game's explosive launch, stating on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses numerous issues, including employee, multiplayer, and casino bugs. Additionally, Tyler has introduced pathfinding validity checks aimed at reducing crashes, a problem highlighted by a user named Chi Chi on Discord.
Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented several validity checks/failsafes for NPC pathfinding and warping, which should help prevent crashes on certain chipsets.
- Refactored employee item movement behavior to enhance efficiency.
- Implemented NPC effects culling at a certain distance to boost performance.
Bug Fixes
- Fixed an issue where non-host clients could not hit or stand in blackjack.
- Resolved a quest UI bug that sometimes led to infinite loading screens in multiplayer.
- Corrected clipboard selections not reassigning without first manually clearing the existing selection (e.g., employee beds, botanist supplies).
- Fixed the dealer sometimes revealing its hand prematurely to non-host players in blackjack.
- Addressed a visual glitch with the first-person jacket.
- Fixed the 'Master Chef' achievement being awarded prematurely.
- Eliminated some property null references causing multiplayer loading and desync issues.
- Made the drying rack 'dry' button non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behavior that sometimes caused errors for non-host players.
- Corrected NPC voiceover emitters occasionally throwing null references.
Tyler has promised sneak peeks of the upcoming content update soon, keeping the community engaged and eager for more.
For those looking to dive deeper into the world of Schedule I, check out IGN's comprehensive guide. It covers essential tips on mixing recipes and creating new blends to maximize profit, accessing console commands, and the best strategies for jumping into multiplayer co-op to conquer Hyland Point with friends.