Ultimate Jujutsu Shenanigans: Character Rankings and Strategy Guide
Ready to dominate the sorcerer's battlefield in Jujutsu Shenanigans? Each character in this game brings unique strengths and strategies to the table. Whether you're aiming to be the most formidable sorcerer of today or one etched in history, our comprehensive Jujutsu Shenanigans Character tier list and guide will help you make the right choices.
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Table of Contents
- Jujutsu Shenanigans Character Tier List
- Jujutsu Shenanigans Character List
- Honored One
- Vessel
- Restless Gambler
- Perfection
- Ten Shadows
- Switcher
- Blood Manipulator
- Locust Guy
Jujutsu Shenanigans Character Tier List

In Jujutsu Shenanigans, not all characters are created equal. The Vessel and Honored One stand out as top-tier choices, significantly outperforming others on the list. If you're looking to dominate the battlefield, securing these characters should be your top priority.
Jujutsu Shenanigans Character List
Let's dive into the abilities of each character, including their Awakened abilities which are enhanced versions of their standard moves:
Honored One

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
| **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
The Honored One (100 HP) is designed to keep opponents grounded with powerful control and teleportation, making them virtually untouchable. Their high damage output and versatile moves make them the best character in the game.
Vessel

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
| **Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
Vessel (80 HP) excels at dealing massive damage through quick combos and low cooldowns. Their ability to stun and lock down opponents makes them one of the most powerful characters in Jujutsu Shenanigans.
Restless Gambler

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
| **Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
Restless Gambler (100 HP) leverages luck to deliver exceptional damage output. Their unpredictable nature makes them a thrilling choice on the battlefield.
Perfection

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
| **Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
Perfection (100 HP) focuses on delivering direct, undodgeable damage. Their persistent nature and potential for an instakill make them a formidable opponent.
Ten Shadows

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility • Cooldown: 10 Sec. |
| **Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa • Cooldown: 2 Min. | **Lurking Shadow** • Same as base • Cooldown: 10 Sec. |
Ten Shadows (85 HP) uses a variety of summons to control and outplay opponents. Mastering this character's complex mechanics can make you nearly unstoppable.
Switcher

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5 or 10 Seconds |
| **Idol's Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base • No energy used. |
Switcher (100 HP) boasts high base damage and burst abilities, making them a force to be reckoned with when timing and teleportation are mastered.
Blood Manipulator

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change • Cooldown: 20 Sec. |
| **Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) focuses on stunning opponents and chaining combos to maximize control and damage through blood sorcery.
Locust Guy

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility • Cooldown: 10 Sec. |
| **Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. |
Locust Guy (85 HP) is the simplest and currently the weakest character in Jujutsu Shenanigans, with only one Awakening move that requires close-range combat.
And that's our complete Jujutsu Shenanigans Character tier list and guide. For additional advantages, don't forget to check out our Jujutsu Shenanigans Codes article for freebies and goodies to enhance your character's performance.