Genshin Backlashにより、開発者は敗北し、\「役に立たない\」を感じさせます
HoyOverse CEO Liu Weiは最近、Genshin Impact Developmentチームに対する激しいプレーヤーフィードバックの影響を共有しました。彼のコメントは、ゲームとそのクリエイターにとって挑戦的な年に光を当てました。
Genshin Impact開発者は、否定的なフィードバックに圧倒されました
チームは、改善とプレーヤーのコミュニケーションに専念しています
(c) SentientBamboo Liu Wei described the "anxiety and confusion" within the Genshin Impact team stemming from negative player feedback over the past year. His remarks, recorded and translated by SentientBamboo on YouTube, followed a period of significant player dissatisfaction, particularly around the Lunar New Year 2024 updates.
Wei detailed the profound effect of harsh criticism, stating that the team felt "useless" amidst the intense negativity. He acknowledged the challenges, including concerns about the 4.4 Lantern Rite event rewards (deemed insufficient by many players), comparisons to other HoYoverse titles like Honkai: Star Rail, and criticism of the 4.5 Chronicled Banner's gacha mechanics. Further controversy surrounded concerns about the portrayal of characters inspired by real-world cultures.
Despite the emotional toll, Wei addressed the accusations of arrogance, emphasizing the team's shared gamer identity and the need to filter constructive feedback from overwhelming negativity. He stressed the importance of discerning the "true voices of the Travelers."
Looking ahead, Wei expressed optimism and a renewed commitment to improving the game and fostering better communication with the player community. He acknowledged that meeting all expectations remains a challenge but highlighted the courage and trust received from players as a source of motivation.
他のニュースでは、今後のナトラン地域のプレビューが最近リリースされ、8月28日に公式発売が予定されています。
