La reacción violenta de Genshin hace que los desarrolladores se sientan derrotados e \ "inútiles"
Hoyoverse CEO Liu Wei recientemente compartió el impacto de la intensa retroalimentación del jugador en el equipo de desarrollo de impacto Genshin. Sus comentarios arrojan luz sobre un año desafiante para el juego y sus creadores.
Los desarrolladores de Genshin Impact abrumados por la retroalimentación negativa
El equipo sigue dedicado a la mejora y la comunicación de los jugadores
(c) SentientBamboo Liu Wei described the "anxiety and confusion" within the Genshin Impact team stemming from negative player feedback over the past year. His remarks, recorded and translated by SentientBamboo on YouTube, followed a period of significant player dissatisfaction, particularly around the Lunar New Year 2024 updates.
Wei detailed the profound effect of harsh criticism, stating that the team felt "useless" amidst the intense negativity. He acknowledged the challenges, including concerns about the 4.4 Lantern Rite event rewards (deemed insufficient by many players), comparisons to other HoYoverse titles like Honkai: Star Rail, and criticism of the 4.5 Chronicled Banner's gacha mechanics. Further controversy surrounded concerns about the portrayal of characters inspired by real-world cultures.
Despite the emotional toll, Wei addressed the accusations of arrogance, emphasizing the team's shared gamer identity and the need to filter constructive feedback from overwhelming negativity. He stressed the importance of discerning the "true voices of the Travelers."
Looking ahead, Wei expressed optimism and a renewed commitment to improving the game and fostering better communication with the player community. He acknowledged that meeting all expectations remains a challenge but highlighted the courage and trust received from players as a source of motivation.
En otras noticias, se lanzó recientemente una vista previa para la próxima región de Natlan, con su lanzamiento oficial programado para el 28 de agosto.
