The Legendary Beginning of Marvel Rivals: what the Update brought
Marvel Rivals Season One: A Deep Dive into New Content and Balance Changes
Season Zero is over, and the highly anticipated Season One of Marvel Rivals has arrived, bringing a wave of fresh content and significant balance adjustments. Let's explore the key updates.
Table of Contents
- What's New in Season One?
- New Heroes
- New Maps and Mode
- Battle Pass
- Celestial Rank
- Balance Adjustments for Heroes:
- Vanguard
- Duelist
- Strategist
- Team-Up
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Season Theme: Dracula's Undead Invasion! The Fantastic Four answer the call, with Mister Fantastic and Invisible Woman debuting this season, with more team members to follow.
New Heroes
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- Mister Fantastic: A mid-range Duelist with mobility skills, area damage, and temporary damage absorption.
- Invisible Woman: A Strategist whose attacks heal allies, capable of creating shields, manipulating enemies, and—surprise!—turning invisible.
New Maps and Mode
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- Empire of Eternal Night: Midtown: Two new maps featuring Grand Central Terminal and other locations in a ravaged New York City.
- Doom Match: A new mode for 8-12 players, with the top 50% winning after a set number of knockouts.
Battle Pass
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Season One's Battle Pass is double the size of Season Zero's, reflecting the three-month season length. Eight of the ten skins are premium, with most offering appealing designs. However, Peni Parker's Blue Tarantula skin is a simple recolor. The free track still provides Units and Lattice.
Celestial Rank
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A new "Celestial" rank, with three divisions, sits between Grandmaster and Eternity. Its impact remains to be seen, potentially easing high-rank progression. A season-end rank reset occurs, dropping players seven ranks from their Season Zero finish (e.g., Platinum I drops to Silver II).
Balance Adjustments
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Several heroes received adjustments to fine-tune the meta.
Vanguard:
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- Captain America: Buffed with reduced cooldown on Shield and Rush, and increased health.
- Doctor Strange: Minor adjustments to Maelstrom of Madness damage and shield recovery.
Image: ensigame.com - Thor: Health increase and crowd-control immunity during ultimate.
- Hulk: Slight nerf to Gamma Shield health.
- Venom: Buffed with increased armor scaling and ultimate damage.
Duelist:
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- Black Panther: Nerfed with reduced Spirit Rend health bonuses.
- Black Widow: Improved with increased Edge Dancer radius and reduced Fleet Foot cooldown.
Image: ensigame.com - Hawkeye: Slight nerf to explosive arrow spread and Archer’s Focus range/damage.
Image: ensigame.com - Hela: Health reduction.
- Magik: Increased Umbral Incursion damage.
- Moon Knight: Buffed with increased ultimate talons and blast radius.
- Namor: Throw accuracy adjustments.
- Psylocke: Bug fix for ultimate interaction with barriers.
- Punisher: Reduced Deliverance and Adjudication spread.
- Scarlet Witch: Enhanced with increased Chaos Control damage and Chthonian Burst damage.
Image: ensigame.com - Storm: Significantly buffed with faster projectile speed, increased damage, and enhanced ultimate health bonus.
Image: ensigame.com - Squirrel Girl: Improved squirrel targeting and reduced squirrel tsunami health.
Image: ensigame.com - Winter Soldier: Buffed with increased health from abilities, main attack damage, and base health.
Image: ensigame.com - Wolverine: Buffed with increased health.
Strategist:
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- Cloak & Dagger: Buffed with reduced Dagger Storm cooldown and increased ultimate dashes.
- Jeff the Land Shark: Ultimate range and Joyful Splash healing adjusted.
Image: ensigame.com - Luna Snow: Minor nerf to dance mode interruption.
- Mantis: Nerfed with reduced Nature's Favor acceleration.
- Rocket Raccoon: Increased healing speed in recovery mode.
Team-Up:
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Hawkeye and Hela nerfed; Namor, Rocket Raccoon, Magneto, and Storm buffed.
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These balance changes are subtle but impactful. The new heroes' influence on the meta remains to be seen.